Android Lollipop promises tons of new features and functionality when it comes to a device near you, but as we wait, it's almost painful to see the screenshots and demo videos from Nexus devices and how downright pretty the new operating system looks.
The Xposed Framework offers many great customization options for your Galaxy S5. S Health, with its ability to read your heart rate through a built-in monitor, is one of the main selling points of the GS5. Trouble is, the two don't seem to play nice together.
At the core of your Galaxy S5's hardware lies the central processing unit, or CPU for short. Practically every piece of data, every binary bit, has to pass through your CPU before it can be used to display a video or execute a game command.
Even with the highest-tiered data plan available, there are times that your phone or your carrier might downgrade your connection to 3G or even lower. This usually occurs when you've made a phone call, or you've switched cell towers while traveling.
Before your carrier got its grubby little hands on your Galaxy S5, there was less bloatware installed and more functionality offered by the Samsung flagship device. Case in point: the GS5 that Samsung designed was capable of recording phone calls, yet the one that you own probably isn't.
The Galaxy S5's screen is truly a feat of modern technology. It uses what is known as an AMOLED display—an acronym for Active-Matrix Organic Light-Emmitting Diode. In short, this technology means that every individual pixel on your phone's screen emits its own light. This is a break from the traditional LCD technology that requires a backlight for any pixels to be visible.
Stock Android has come with lock screen widget support for a couple of years now, ever since the days of the first Ice Cream Sandwich build. But for some reason, Samsung decided to remove this feature in the Galaxy S5.
Now that all variants of the Galaxy S5 have finally been rooted, we can start exploring all of the tweaks and hacks that Superuser privileges open up to us.
Many Android games use large, storage-heavy OBB files to store supplemental data. Generally, games with high-end graphics download these extra files when you install them from the Google Play Store.
When Google released Android 4.2, a new feature was introduced for tablets that allowed for multiple accounts to be used on a single device. In order to create a unique experience for each user, apps and personal data were kept separate, and switching between users became as simple as tapping your profile photo from the lock screen.